M:tG card similarity search
2U · Artifact Creature — Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Name | Mana | Type | Text |
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Nerf War | 3UR | Sorcery | Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.) |
Scythe Specter | 4BB | Creature — Specter | Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value. 4/4 |
Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
Soldevi Sentry | 1 | Artifact Creature — Soldier | {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. 1/1 |
A-Briar Hydra | 3G | Creature — Plant Hydra | Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5 |
Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |
Malcolm, Keen-Eyed Navigator | 2U | Legendary Creature — Siren Pirate | Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) 2/2 |
Wedding Crasher | Creature — Werewolf | Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 | |
Anaconda | 3G | Creature — Snake | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Marsh Boa | G | Creature — Snake | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |