M:tG card similarity search
1G · Creature — Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/4
Name | Mana | Type | Text |
---|---|---|---|
Primal Huntbeast | 3G | Creature — Beast | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3 |
Slippery Bogle | G/U | Creature — Beast | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1 |
Caller of the Claw | 2G | Creature — Elf | Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. 2/2 |
Infested Roothold | 4G | Creature — Wall | Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token. 0/3 |
Eastern Paladin | 2BB | Creature — Phyrexian Zombie Knight | {B}{B}, {T}: Destroy target green creature. 3/3 |
Nightpack Ambusher | 2GG | Creature — Wolf | Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4 |
Pack Guardian | 2GG | Creature — Wolf Spirit | Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. 4/3 |
Trapjaw Kelpie | 4G/UG/U | Creature — Beast | Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Riftburst Hellion | 5RG | Creature — Hellion | Reach Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 6/7 |
Squirrel Stack | Artifact — Attraction | Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction. |