M:tG card similarity search
2W · Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Circle of Confinement | 1W | Enchantment | When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
Esperzoa | 2U | Artifact Creature — Jellyfish | Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3 |
Barbarian Guides | 2R | Creature — Human Barbarian | {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.) 1/2 |
Treasured Find | BG | Sorcery | Return target card from your graveyard to your hand. Exile Treasured Find. |
Ray of Erasure | U | Instant | Target player mills a card. Draw a card at the beginning of the next turn's upkeep. |
Rescuer Chwinga | 1W | Creature — Elemental Spirit | Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. 2/2 |
Balthor the Defiled | 2BB | Legendary Creature — Zombie Dwarf | Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. 2/2 |
Arch of Orazca | Land | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing. | |
Beck | GU | Sorcery | Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) |
Foreshadow | 1U | Instant | Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep. |