M:tG card similarity search
4U · Snow Creature — Illusion
Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Royal Treatment | G | Instant | Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) |
Shacklegeist | 1U | Creature — Spirit | Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control. 2/2 |
Black Dragon | 5BB | Creature — Dragon | Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4 |
Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. |
Stinging Shot | G | Instant | Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.) |
Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Quicksand | Land | {T}: Add {C}. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. | |
Wyluli Wolf | 1G | Creature — Wolf | {T}: Target creature gets +1/+1 until end of turn. 1/1 |
Tainted Strike | B | Instant | Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Triumph of Gerrard | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. |