Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Adarkar Windform

4U · Snow Creature — Illusion

Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3

Similar cards

Color identity:
NameManaTypeText
Sky Crier 1WCreature — Bird Citizen Flying, lifelink {3}{W}: You and target opponent each draw a card. 1/1
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Dominus of Fealty U/RU/RU/RU/RU/RCreature — Spirit Avatar Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4
Majestic Myriarch 4GCreature — Chimera Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */*
Yavimaya Ancients 3GGCreature — Treefolk {G}: Yavimaya Ancients gets +1/-2 until end of turn. 2/7
Act of Treason 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Song-Mad Treachery 3RRSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Avizoa 3UCreature — Jellyfish Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn. 2/2
Rapid Fire 3WInstant Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Page 154