M:tG card similarity search
1B · Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Name | Mana | Type | Text |
---|---|---|---|
Hermit Druid | 1G | Creature — Human Druid | {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1 |
Lotus Petal | 0 | Artifact | {T}, Sacrifice Lotus Petal: Add one mana of any color. |
Runed Halo | WW | Enchantment | As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
Monastery Siege | 2U | Enchantment | As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. |
Council Guardian | 5W | Creature — Giant Soldier | Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. 5/5 |
Dihada's Ploy | 1UB | Instant | Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Sky-Eel School | 3UU | Creature — Fish | Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card. 3/3 |
Sire of Insanity | 4BR | Creature — Demon | At the beginning of each end step, each player discards their hand. 6/4 |
Quicksilver Fisher | 3UU | Creature — Phyrexian Drake | Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3 |
Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |