M:tG card similarity search
1UR · Legendary Creature — Human Wizard
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Legion Guildmage | RW | Creature — Human Wizard | {5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. {2}{W}, {T}: Tap another target creature. 2/2 |
Hired Poisoner | B | Creature — Human Assassin | Deathtouch 1/1 |
Strength from the Fallen | 1G | Enchantment | Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
Tattermunge Witch | 1R/G | Creature — Goblin Shaman | {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 |
Collective Brutality | 1B | Sorcery | Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life. |
Svyelunite Priest | 1U | Creature — Merfolk Cleric | {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1 |
Deafening Silence | W | Enchantment | Each player can't cast more than one noncreature spell each turn. |
Giant Tortoise | 1U | Creature — Turtle | Giant Tortoise gets +0/+3 as long as it's untapped. 1/1 |
Glorybringer | 3RR | Creature — Dragon | Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) 4/4 |
Fatestitcher | 3U | Creature — Zombie Wizard | {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/2 |