M:tG card similarity search
1UR · Legendary Creature — Human Wizard
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mission Briefing | UU | Instant | Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Duskborne Skymarcher | W | Creature — Vampire Cleric | Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1 |
Bloodfire Expert | 2R | Creature — Efreet Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/1 |
Seasoned Consultant | 1W | Creature — Human Detective | Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3 |
Colossal Growth | 1G | Instant | Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn. |
Volo, Guide to Monsters | 2GU | Legendary Creature — Human Wizard | Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) 3/2 |
The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Frostwind Invoker | 4U | Creature — Merfolk Wizard | Flying {8}: Creatures you control gain flying until end of turn. 3/3 |
Archon's Glory | W | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. |
Steeling Stance | 1WW | Instant | Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.) |