M:tG card similarity search
1UBR · Legendary Creature — Human Pirate
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3
Name | Mana | Type | Text |
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Valkmira, Protector's Shield | 3W | Legendary Artifact | If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. |
Urza, Chief Artificer | 3WUB | Legendary Creature — Human Artificer | Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.) Artifact creatures you control have menace. At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." 4/5 |
Walker of Secret Ways | 2U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn. 1/2 |
Swell of Courage | 3WW | Instant | Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) |
Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
Liara of the Flaming Fist | RW | Legendary Creature — Human Soldier | At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. {1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once. 2/2 |
Harbin, Vanguard Aviator | WU | Legendary Creature — Human Soldier | Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. 3/2 |
Soul Charmer | 2W | Creature — Human Rebel | Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2 |
Marble Priest | 5 | Artifact Creature — Cleric | All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3 |
Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |