Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Admonition Angel

3WWW · Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6

Similar cards

Color identity:
NameManaTypeText
Lady of Laughter 3WWCreature — Faerie Noble Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5
Topple 2WSorcery Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Erase WInstant Exile target enchantment.
Shattered Angel 3WWCreature — Phyrexian Angel Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3
Duplicant 6Artifact Creature — Shapeshifter Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. 2/4
Argent Sphinx 2UUCreature — Sphinx Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3
Secure the Scene 4WSorcery Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Fractured Identity 3WUSorcery Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Fortunate Few 3WWSorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 51