M:tG card similarity search
3RW · Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Vizier of the True | 3W | Creature — Human Cleric | You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls. 3/2 |
Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |
Livonya Silone | 2RRGG | Legendary Creature — Human Warrior | First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 4/4 |
Corridor Monitor | 1U | Artifact Creature — Construct | When Corridor Monitor enters the battlefield, untap target artifact or creature you control. 1/4 |
Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
Spinal Centipede | 2B | Creature — Insect | When Spinal Centipede dies, put a +1/+1 counter on target creature you control. 3/2 |
Benevolent Offering | 3W | Instant | Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. |
Wu Scout | 1U | Creature — Human Soldier Scout | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1 |
Thraben Heretic | 1W | Creature — Human Wizard | {T}: Exile target creature card from a graveyard. 2/2 |
Resuscitate | 1G | Instant | Until end of turn, creatures you control gain "{1}: Regenerate this creature." |