M:tG card similarity search
3RW · Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4
Name | Mana | Type | Text |
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Timberland Guide | 1G | Creature — Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Heiko Yamazaki, the General | 3R | Legendary Creature — Human Samurai | Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3 |
Dormant Grove | 3G | Enchantment | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. |
Binding Agony | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. |
Person of Interest | 3R | Creature — Human Rogue | When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) 2/2 |
Frontline Rebel | 2R | Creature — Human Warrior | Frontline Rebel attacks each combat if able. 3/3 |
Trusted Forcemage | 2G | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2 |
Scrounged Scythe | Artifact — Equipment | Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} | |
Druid Lyrist | G | Creature — Human Druid | {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1 |
Naya | Plane — Alara | You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. |