M:tG card similarity search
3RW · Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4
Name | Mana | Type | Text |
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Celestial Regulator | 1WU | Creature — Angel Advisor | Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. 2/3 |
Kazandu Blademaster | WW | Creature — Human Soldier Ally | First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. 1/1 |
Stonebrow, Krosan Hero | 3RG | Legendary Creature — Centaur Warrior | Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4 |
Vault 11: Voter's Dilemma | 2WB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. |
Westvale Abbey | Land | {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. | |
Trespasser il-Vec | 2B | Creature — Human Rogue | Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1 |
Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
Chasm Drake | 4U | Creature — Drake | Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 |
Prodigal Pyromancer | 2R | Creature — Human Wizard | {T}: Prodigal Pyromancer deals 1 damage to any target. 1/1 |
Prodigal Sorcerer | 2U | Creature — Human Wizard | {T}: Prodigal Sorcerer deals 1 damage to any target. 1/1 |