Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Adun Oakenshield

BRG · Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Canopy Claws GInstant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nameless Conqueror Enchantment Creature — Human Samurai Trample, haste 3/3
Chromescale Drake 6UUUCreature — Drake Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. 3/4
Just Desserts 1RInstant Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
Bastion Protector 2WCreature — Human Soldier Commander creatures you control get +2/+2 and have indestructible. 3/3
Grief 2BBCreature — Elemental Incarnation Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand. 3/2
Captain of the Mists 2UCreature — Human Wizard Whenever another Human enters the battlefield under your control, untap Captain of the Mists. {1}{U}, {T}: You may tap or untap target permanent. 2/3
Rite of Flame RSorcery Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Unesh, Criosphinx Sovereign 4UULegendary Creature — Sphinx Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4
Ego Drain BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
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