Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Adun Oakenshield

BRG · Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Twice the Rage 1RInstant — Adventure Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
Indoctrination Attendant 3WCreature — Phyrexian Cleric Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." 3/4
Tel-Jilad Defiance 1GInstant Target creature gains protection from artifacts until end of turn. Draw a card.
Oracle of Dust 4UCreature — Eldrazi Processor Devoid (This card has no color.) {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. 3/5
Victory 2WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
Fallen Askari 1BCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2
Gryff Vanguard 4UCreature — Human Knight Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2
Impatient Iguana 1RCreature — Lizard Wizard If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste 2/1
Dromoka Captain 2WCreature — Human Soldier First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 1/1
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
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