Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Adun Oakenshield

BRG · Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Sigardian Evangel 1WCreature — Human Cleric When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. 3/1
Calamity's Wake 1WInstant Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Serra Paladin 2WWCreature — Human Knight {T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2
Infectious Bite 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Hansk, Slayer Zealot 2RGLegendary Creature — Human Archer At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4
Kolvori, God of Kinship 2GGLegendary Creature — God As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4
Temmet, Vizier of Naktamun WULegendary Creature — Human Cleric At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
Gird for Battle WSorcery Put a +1/+1 counter on each of up to two target creatures.
A-Dokuchi Silencer 1BCreature — Human Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls. 2/1
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