Card Codex

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17 May 2024: Card library updated.

Advance Scout

1W · Creature — Human Soldier Scout

First strike {W}: Target creature gains first strike until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
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Votary of the Conclave WCreature — Human Soldier {2}{G}: Regenerate Votary of the Conclave. 1/1
Captain Eberhart 1WLegendary Creature — Human Soldier Double strike Spells cast from among cards you drew this turn cost {1} less to cast. Spells cast from among cards your opponents drew this turn cost {1} more to cast. 1/2
Guardian of New Benalia 1WCreature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2
Killer Whale 3UUCreature — Whale {U}: Killer Whale gains flying until end of turn. 3/5
Entropic Cloud 1BInstant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
Exponential Growth XXGGSorcery Until end of turn, double target creature's power X times.
Aquatic Alchemist 1UCreature — Elemental Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3
Benalish Cavalry 1WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
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