M:tG card similarity search
1W · Creature — Human Soldier Scout
First strike {W}: Target creature gains first strike until end of turn. 1/1
Name | Mana | Type | Text |
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Hackrobat | 1BR | Creature — Human Rogue | Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: Hackrobat gains deathtouch until end of turn. {R}: Hackrobat gets +2/-2 until end of turn. 2/3 |
Rattleback Apothecary | 2B | Creature — Gorgon Warlock | Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2 |
Samut, the Tested | 2RG | Legendary Planeswalker — Samut | [+1]: Up to one target creature gains double strike until end of turn. [−2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets. [−7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle. Loyalty 4 |
Shell Skulkin | 4 | Artifact Creature — Scarecrow | {3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/2 |
Polymorphous Rush | 2U | Instant | Strive — This spell costs {1}{U} more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. |
Endling | 2BB | Creature — Zombie Shapeshifter | {B}: Endling gains menace until end of turn. {B}: Endling gains deathtouch until end of turn. {B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. 3/3 |
Markov Blademaster | 1RR | Creature — Vampire Warrior | Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Esper Sentinel | W | Artifact Creature — Human Soldier | Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power. 1/1 |
Gilded Light | 1W | Instant | You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Celebr-8000 | 5 | Artifact Creature — Clown Robot | At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3 |