Card Codex

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17 May 2024: Card library updated.

Advent of the Wurm

1GGW · Instant

Create a 5/5 green Wurm creature token with trample.

Similar cards

Color identity:
NameManaTypeText
Worldwalker Helm 2UArtifact If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Ancient Gold Dragon 5WWCreature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10
Applejack 2GWLegendary Creature — Pony Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. 4/4
Waterwind Scout 2UCreature — Merfolk Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
Rat Out BInstant Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Forlorn Pseudamma 3BCreature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token. 2/1
Heartwood Shard 3Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
War Chariot 3Artifact {3}, {T}: Target creature gains trample until end of turn.
Defiler of Vigor 3GGCreature — Phyrexian Wurm Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. 6/6
Adrix and Nev, Twincasters 2GULegendary Creature — Merfolk Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. 2/2
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