Card Codex

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17 May 2024: Card library updated.

Adventuring Gear

1 · Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Kodama's Might GInstant — Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Roil Elemental 3UUUCreature — Elemental Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2
Hunger of the Nim 1BSorcery Target creature gets +1/+0 until end of turn for each artifact you control.
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Strength of Cedars 4GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Pride of Conquerors 1WInstant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Armorer Guildmage RCreature — Human Wizard {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1
Mercadia's Downfall 2RInstant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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