Card Codex

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17 May 2024: Card library updated.

Adventuring Gear

1 · Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Inspiring Captain 3WCreature — Human Knight When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Steelgaze Griffin 4UCreature — Griffin Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. 2/4
Thunder Wall 1UUCreature — Wall Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. 0/2
Goblin Burrows Land {T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Dinosaur Stampede 2RInstant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Blistering Dieflyn 3RCreature — Imp Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of turn. 0/1
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Pang Tong, "Young Phoenix" 1WWLegendary Creature — Human Advisor {T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Kraul Warrior 1GCreature — Insect Warrior {5}{G}: Kraul Warrior gets +3/+3 until end of turn. 2/2
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