Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Adventurous Impulse

G · Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Dig Up GSorcery Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Idyllic Tutor 2WSorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Reverse Engineer 3UUSorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Flamekin Harbinger RCreature — Elemental Shaman When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top. 1/1
Cateran Summons BSorcery Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Reality Shift 1UInstant Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Shield-Wall Sentinel 4Artifact Creature — Golem Defender When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. 1/3
Razia's Purification 4RWSorcery Each player chooses three permanents they control, then sacrifices the rest.
Roots of Wisdom 1GSorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
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