M:tG card similarity search
1W · Enchantment Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.) 2/1
Name | Mana | Type | Text |
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Ulvenwald Mysteries | 2G | Enchantment | Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. |
Squad Captain | 4W | Creature — Human Soldier | Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2 |
Ambush Paratrooper | 1W | Creature — Human Soldier | Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 |
Kjeldoran Skycaptain | 4W | Creature — Human Soldier | Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Ballista Watcher | 2RR | Creature — Human Soldier Werewolf | {2}{R}, {T}: Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |
Elite Skirmisher | 2W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1 |
Weapons Trainer | RW | Creature — Human Soldier Ally | Other creatures you control get +1/+0 as long as you control an Equipment. 3/2 |
Daring Sleuth | 1U | Creature — Human Rogue | When you sacrifice a Clue, transform Daring Sleuth. 2/1 |
Aerial Responder | 1WW | Creature — Dwarf Soldier | Flying, vigilance, lifelink 2/3 |
Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |