M:tG card similarity search
1W · Enchantment Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Cavalry Master | 2WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |
Keldon Firebombers | 3RR | Creature — Human Soldier | When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3 |
Knight of Sursi | 3W | Creature — Human Knight | Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/2 |
Strength of Arms | W | Instant | Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. |
Alistair, the Brigadier | 1GWU | Legendary Creature — Human Soldier | Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3 |
Tajic, Blade of the Legion | 2RW | Legendary Creature — Human Soldier | Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. 2/2 |
Flanking Troops | 2WW | Creature — Human Soldier | Whenever Flanking Troops attacks, you may tap target creature. 2/2 |
Seasoned Marshal | 2WW | Creature — Human Soldier | Whenever Seasoned Marshal attacks, you may tap target creature. 2/2 |
Riders of the Mark | 6R | Creature — Human Knight | This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4 |
Attended Knight | 2W | Creature — Human Knight | First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token. 2/2 |