Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aeon Engine

5 · Artifact

Aeon Engine enters the battlefield tapped. {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Similar cards

Color identity:
NameManaTypeText
The Fair Basilica Land — Sphere The Fair Basilica enters the battlefield tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card.
The Hunter Maze Land — Sphere The Hunter Maze enters the battlefield tapped. {T}: Add {G}. {1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
The Surgical Bay Land — Sphere The Surgical Bay enters the battlefield tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card.
Tramway Station Land Tramway Station enters the battlefield tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
Waterfront District Land Waterfront District enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Idyllic Grange Land — Plains ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
Deadlock Trap 3Artifact Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Revel Ruiner 3BCreature — Cephalid Rogue Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/1
Queen's Agent 5BCreature — Vampire Scout Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3
Do-Over 1UInstant Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Page 42