Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aerathi Berserker

2RRR · Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 2/4

Similar cards

Color identity:
NameManaTypeText
Corrupt Eunuchs 3RCreature — Human Advisor When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. 2/2
Raffine's Informant 1WCreature — Human Wizard When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/1
Snowhorn Rider 3GURCreature — Human Warrior Trample Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/5
Spinewoods Paladin 4GCreature — Human Knight Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
Kamahl, Pit Fighter 4RRLegendary Creature — Human Barbarian Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target. 6/1
Menagerie Liberator 3GCreature — Human Warrior Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 3/2
Perimeter Sergeant 2WCreature — Human Soldier Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2
Doomskar Oracle 2WCreature — Human Cleric Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Shu Farmer 1WCreature — Human {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1
Page 45