Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aerial Responder

1WW · Creature — Dwarf Soldier

Flying, vigilance, lifelink 2/3

Similar cards

Color identity:
NameManaTypeText
Pegasus Guardian 5WCreature — Pegasus Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. 3/3
Ardent Soldier 1WCreature — Human Soldier Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. 1/2
Museum Nightwatch 3WCreature — Centaur Soldier When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/2
Invasion of New Phyrexia XWUBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
Elspeth's Talent 2WWEnchantment — Aura Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Dragonfly Suit 2WArtifact — Vehicle Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2
Sky Skiff 2Artifact — Vehicle Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/3
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Heliod, God of the Sun 3WLegendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6
Alistair, the Brigadier 1GWULegendary Creature — Human Soldier Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3
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