Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aerialephant

3W · Creature — Elephant Performer

Flying When Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 3/2

Similar cards

Color identity:
NameManaTypeText
Guardian of Pilgrims 1WCreature — Spirit Cleric When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
Leonin Elder WCreature — Cat Cleric Whenever an artifact enters the battlefield, you may gain 1 life. 1/1
Oketra's Attendant 3WWCreature — Bird Soldier Flying Cycling {2} ({2}, Discard this card: Draw a card.) Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.) 3/3
Kathari Screecher 2UCreature — Bird Soldier Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
Cursed Mirror 2RArtifact {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Tug of War 4GSorcery Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Conifer Wurm 4GSnow Creature — Wurm Trample {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. 4/4
Glimmerpost Land — Locus When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
Rings a Bell 2UUEnchantment As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Eccentric Apprentice 2UCreature — Tiefling Wizard Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2
Page 257