Card Codex

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17 May 2024: Card library updated.

Aerie Mystics

4W · Creature — Bird Wizard

Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) 3/3

Similar cards

Color identity:
NameManaTypeText
Euroakus 4GGLegendary Creature — Treefolk Wizard When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6
Pride of Conquerors 1WInstant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Angel of Light 4WCreature — Angel Flying, vigilance 3/3
Archangel 5WWCreature — Angel Flying, vigilance 5/5
Serra Faithkeeper Creature — Angel Flying, vigilance 4/4
Segovian Angel WCreature — Angel Flying, vigilance 1/1
Serra Angel 3WWCreature — Angel Flying, vigilance 4/4
Halimar Tidecaller 2UCreature — Human Wizard Ally When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3
Monastery Flock 2UCreature — Bird Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/5
Sunhome, Fortress of the Legion Land {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
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