M:tG card similarity search
4W · Creature — Bird Wizard
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) 3/3
Name | Mana | Type | Text |
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Euroakus | 4GG | Legendary Creature — Treefolk Wizard | When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6 |
Pride of Conquerors | 1W | Instant | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. |
Angel of Light | 4W | Creature — Angel | Flying, vigilance 3/3 |
Archangel | 5WW | Creature — Angel | Flying, vigilance 5/5 |
Serra Faithkeeper | Creature — Angel | Flying, vigilance 4/4 | |
Segovian Angel | W | Creature — Angel | Flying, vigilance 1/1 |
Serra Angel | 3WW | Creature — Angel | Flying, vigilance 4/4 |
Halimar Tidecaller | 2U | Creature — Human Wizard Ally | When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3 |
Monastery Flock | 2U | Creature — Bird | Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/5 |
Sunhome, Fortress of the Legion | Land | {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. |