M:tG card similarity search
1GU · Creature — Homunculus Mutant
Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Locthwain Gargoyle | 1 | Artifact Creature — Gargoyle | {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. 0/3 |
Wydwen, the Biting Gale | 2UB | Legendary Creature — Faerie Wizard | Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. 3/3 |
Kitesail Skirmisher | 3U | Creature — Human Pirate | Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1 |
Arcane Investigator | 1U | Creature — Elf Wizard | Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2/1 |
Noxious Dragon | 4BB | Creature — Dragon | Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. 4/4 |
Bogardan Lancer | 1R | Creature — Human Knight | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Scouring Sands | 1R | Sorcery | Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Soot Imp | 1BB | Creature — Imp | Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2 |
Rainbow Dash | 1RW | Legendary Creature — Pegasus | Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2 |
Glorybringer | 3RR | Creature — Dragon | Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) 4/4 |