Card Codex

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17 May 2024: Card library updated.

Aeromunculus

1GU · Creature — Homunculus Mutant

Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) 2/3

Similar cards

Color identity:
NameManaTypeText
Harmattan Efreet 2UUCreature — Efreet Flying {1}{U}{U}: Target creature gains flying until end of turn. 2/2
Vertigo RInstant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Archetype of Imagination 4UUEnchantment Creature — Human Wizard Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2
Obyra's Attendants 4UCreature — Faerie Wizard Flying 3/4
Djinni Windseer 3UCreature — Djinn Flying When Djinni Windseer enters the battlefield, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3. 3/3
Cerulean Wyvern 4UCreature — Drake Flying, protection from green 3/3
Waterfall Aerialist 3UCreature — Djinn Wizard Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1
Talas Air Ship 3UCreature — Human Pirate Flying 3/2
Voice of Truth 3WCreature — Angel Flying, protection from white 2/2
Aven Fleetwing 3UCreature — Bird Soldier Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
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