M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Thraben Watcher | 2WW | Creature — Angel | Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2 |
Windscouter | 3U | Creature — Human Scout | Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3 |
Sharding Sphinx | 4UU | Artifact Creature — Sphinx | Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. 4/4 |
Ezrim, Agency Chief | 1WWUU | Legendary Creature — Archon Detective | Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5 |
Shriekdiver | 2B | Creature — Zombie Bird Warrior | Flying {1}: Shriekdiver gains haste until end of turn. 2/1 |
Pixie Dust | 1U | Instant — Adventure | Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Cogwork Spy | 3 | Artifact Creature — Bird Construct | Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying 2/1 |
Gnat Alley Creeper | 2R | Creature — Human Rogue | Gnat Alley Creeper can't be blocked by creatures with flying. 3/1 |
Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Nefarious Imp | 2B | Creature — Imp | Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |