Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aeronaut Admiral

3W · Creature — Human Pilot

Flying Vehicles you control have flying. 3/1

Similar cards

Color identity:
NameManaTypeText
Dream Strix 2UCreature — Bird Illusion Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 3/2
Imperious Oligarch WBCreature — Human Cleric Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Earthquake XRSorcery Earthquake deals X damage to each creature without flying and each player.
Fault Line XRRInstant Fault Line deals X damage to each creature without flying and each player.
Screeching Phoenix 4RRCreature — Phoenix Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4
Ojutai's Summons 3UUSorcery Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Dragonloft Idol 4Artifact Creature — Gargoyle As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. 3/3
Veiled Ascension 3WEnchantment When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. Face-down creatures you control enter the battlefield with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
Magus of the Coffers 4BCreature — Human Wizard {2}, {T}: Add {B} for each Swamp you control. 4/4
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