M:tG card similarity search
4W · Creature — Human Soldier
Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Burning-Tree Emissary | R/GR/G | Creature — Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. 2/2 |
Hero of Iroas | 1W | Creature — Human Soldier | Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. 2/2 |
Stonehorn Dignitary | 3W | Creature — Rhino Soldier | When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase. 1/4 |
Haberthrasher | 1B | Creature — Human Hatificer Assassin | Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. 2/2 |
Sunscorch Regent | 3WW | Creature — Dragon | Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. 4/3 |
Favored Enemy | G | Enchantment | As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. |
Malamet Battle Glyph | G | Sorcery | Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. |
Clockwork Beetle | 1 | Artifact Creature — Insect | Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 |
Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Wingmantle Chaplain | 3W | Creature — Human Cleric | Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3 |