Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aether Barrier

2U · Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.

Similar cards

Color identity:
NameManaTypeText
Lookout's Dispersal 2UInstant This spell costs {1} less to cast if you control a Pirate. Counter target spell unless its controller pays {4}.
Lure of Prey 2GGInstant Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
Disruptive Student 2UCreature — Human Wizard {T}: Counter target spell unless its controller pays {1}. 1/1
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Veiled Serpent 2UEnchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)
Storm Fleet Arsonist 4RCreature — Orc Pirate Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent. 4/4
Monologue Tax 2WEnchantment Whenever an opponent casts their second spell each turn, you create a Treasure token.
The First Sliver WUBRGLegendary Creature — Sliver Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7
Frontline Medic 2WCreature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3
Aven Shrine 1WWEnchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Page 42