Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aether Channeler

2U · Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. 2/1

Similar cards

Color identity:
NameManaTypeText
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Words of Wind 2UEnchantment {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Omen of the Sun 2WEnchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2.
Alora, Cheerful Mastermind 3WULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. 4/4
Wrangler of the Damned 3WUCreature — Human Soldier Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. 1/4
Kykar, Wind's Fury 1URWLegendary Creature — Bird Wizard Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. 3/3
Feywild Caretaker 4UCreature — Orc Wizard When Feywild Caretaker enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. 3/4
Hurkyl's Final Meditation 4UUUInstant As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
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