Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aether Channeler

2U · Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. 2/1

Similar cards

Color identity:
NameManaTypeText
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Ainok Guide 1GCreature — Dog Scout When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. • Search your library for a basic land card, reveal it, then shuffle and put that card on top. 1/1
Borrowed Hostility RInstant Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
Borrowed Malevolence BInstant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
Vandalize 4RSorcery Choose one or both — • Destroy target artifact. • Destroy target land.
Drown in Dreams X2UInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.
Fissure Vent 3RRSorcery Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
Obscura Confluence 1WUBInstant Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
Incite War 2RInstant Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)
Ivory Charm WInstant Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.
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