M:tG card similarity search
3GU · Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
By Gnome Means | 2W | Enchantment | {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. |
Krosan Reclamation | 1G | Instant | Target player shuffles up to two target cards from their graveyard into their library. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
Nezumi Graverobber | 1B | Creature — Rat Rogue | {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. 2/1 |
Piper's Melody | G | Sorcery | Shuffle any number of target creature cards from your graveyard into your library. |
Renewing Touch | G | Sorcery | Shuffle any number of target creature cards from your graveyard into your library. |
Conjured Currency | 5U | Enchantment | At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. |
Wasteful Harvest | 2G | Instant | Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.) |
Ceta Sanctuary | 2U | Enchantment | At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. |
Soul Partition | 1W | Instant | Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. |