M:tG card similarity search
1U · Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). Enchanted creature gets -4/-0.
Name | Mana | Type | Text |
---|---|---|---|
Festercreep | 1B | Creature — Elemental | Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. 0/0 |
Heliod's Emissary | 3W | Enchantment Creature — Elk | Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3 |
Alpha Status | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. |
Drake Umbra | 4U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Zephid's Embrace | 2UU | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) |
Raffine's Silencer | 2B | Creature — Human Assassin | When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power. 1/1 |
Consumptive Goo | BB | Creature — Ooze | {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. 1/1 |
Flunk | 1B | Instant | Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand. |
Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
Strength of Isolation | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |