M:tG card similarity search
1G · Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Fate Forgotten | 2W | Instant | Exile target artifact or enchantment. |
| Banishing Coils | 2W | Instant — Adventure | Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
| Ironwright's Cleansing | 2W | Sorcery | Exile target artifact or enchantment. |
| Revoke Existence | 1W | Sorcery | Exile target artifact or enchantment. |
| Ur-Drago | 3UUBB | Legendary Creature — Elemental | First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4 |
| Spire Mangler | 2B | Creature — Insect | Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1 |
| Aura Graft | 1U | Instant | Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
| Powerstone Minefield | 2RW | Enchantment | Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. |
| Quilled Wolf | 1G | Creature — Wolf | {5}{G}: Quilled Wolf gets +4/+4 until end of turn. 2/2 |
| Timber Paladin | 1G | Artifact Creature — Knight | As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 |