M:tG card similarity search
1G · Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Solemn Doomguide | 3BB | Creature — Tiefling Cleric | Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
| Kaima, the Fractured Calm | 2RG | Legendary Creature — Spirit | At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) 3/3 |
| Blistering Barrier | 2R | Creature — Wall | Defender (This creature can't attack.) 5/2 |
| Fortified Rampart | 1W | Creature — Wall | Defender 0/6 |
| Glacial Wall | 2U | Creature — Wall | Defender (This creature can't attack.) 0/7 |
| Steel Wall | 1 | Artifact Creature — Wall | Defender (This creature can't attack.) 0/4 |
| Wall of Earth | 1R | Creature — Wall | Defender (This creature can't attack.) 0/6 |
| Wall of Granite | 2R | Creature — Wall | Defender (This creature can't attack.) 0/7 |
| Wall of Heat | 2R | Creature — Wall | Defender (This creature can't attack.) 2/6 |
| Wall of Ice | 2G | Creature — Wall | Defender (This creature can't attack.) 0/7 |