Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aetherize

3U · Instant

Return all attacking creatures to their owner's hand.

Similar cards

Color identity:
NameManaTypeText
Aetherwind Basker 4GGGCreature — Lizard Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7
Waves of Aggression 3R/WR/WSorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Aragorn, Hornburg Hero 1RGWLegendary Creature — Human Soldier Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. 4/4
Diaochan, Artful Beauty 3RLegendary Creature — Human Advisor {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. 1/1
Kookus 3RRCreature — Djinn Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. 3/5
Meishin, the Mind Cage 4UUULegendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand.
Marauding Looter 2URCreature — Human Pirate Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. 4/3
Freelance Muscle 4GCreature — Rhino Warrior Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4
The Pyramid of Mars Plane — Mars When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Misery Charm BInstant Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
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