M:tG card similarity search
2UU · Creature — Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Dream Eater | 4UU | Creature — Nightmare Sphinx | Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 4/3 |
Kazandu Stomper | 5G | Creature — Beast | Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5 |
Frenzied Goblin | R | Creature — Goblin Berserker | Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. 1/1 |
Spectral Shepherd | 2W | Creature — Spirit | Flying {1}{U}: Return target Spirit you control to its owner's hand. 2/2 |
Leyline Phantom | 4U | Creature — Illusion | When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5 |
Lost in the Mist | 3UU | Instant | Counter target spell. Return target permanent to its owner's hand. |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Zoological Study | 2G | Sorcery — Adventure | Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) |
Mirozel | 3U | Creature — Illusion | Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. 2/3 |
Knight of Sorrows | 4W | Creature — Human Knight | Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 3/3 |