Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aethersnatch

4UU · Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

Similar cards

Color identity:
NameManaTypeText
Glamerdye 1UInstant Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Intimidator Initiate RCreature — Goblin Shaman Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1
Slicer, Hired Muscle 4RLegendary Artifact Creature — Robot More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. 3/4
Blood Tribute 4BBSorcery Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Stirring Bard 3RCreature — Dragon Bard Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4
Fluxcharger 2URCreature — Weird Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. 1/5
Bathe in Light 1WInstant Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Imposter Mech 1UArtifact — Vehicle You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1
Elmar, Ulvenwald Informant 1RGLegendary Creature — Human Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 3/2
Slave of Bolas 3U/RBSorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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