Card Codex

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17 May 2024: Card library updated.

Aethersquall Ancient

5UU · Creature — Leviathan

Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery. 6/6

Similar cards

Color identity:
NameManaTypeText
Rona's Vortex UInstant Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
Petty Theft 1UInstant — Adventure Return target nonland permanent an opponent controls to its owner's hand.
Dermoplasm 2UCreature — Shapeshifter Flying Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. 1/1
Defiler of Souls 3BBRCreature — Demon Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5
Consign to Dream 2UInstant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Kataki, War's Wage 1WLegendary Creature — Spirit All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." 2/1
Overburden 1UEnchantment Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Artificer's Hex BEnchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Strixhaven Plane — Arcavios Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.) Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
Drought 2WWEnchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
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