M:tG card similarity search
5G · Creature — Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Silverbluff Bridge | Artifact Land | Silverbluff Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {R}. | |
Slagwoods Bridge | Artifact Land | Slagwoods Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {G}. | |
Tanglepool Bridge | Artifact Land | Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}. | |
Thornglint Bridge | Artifact Land | Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}. | |
God-Eternal Bontu | 3BB | Legendary Creature — Zombie God | Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 5/6 |
Trial of Strength | 2G | Enchantment | When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. |
Kor Entanglers | 4W | Creature — Kor Soldier Ally | Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. 3/4 |
Javelin of Lightning | 1R | Artifact — Equipment | Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |
Nantuko Shaman | 2G | Creature — Insect Shaman | When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/2 |