M:tG card similarity search
1G · Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Name | Mana | Type | Text |
---|---|---|---|
Abstract Iguanart | 1R | Creature — Art Lizard | Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. 1/1 |
Thallid Germinator | 2G | Creature — Fungus | At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. 2/2 |
Lifecraft Cavalry | 4G | Creature — Elf Warrior | Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 4/4 |
Strength of the Coalition | G | Instant | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control. |
Guardian Shield-Bearer | 1G | Creature — Human Soldier | Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. 2/1 |
Wildgrowth Walker | 1G | Creature — Elemental | Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. 1/3 |
Emiel the Blessed | 2WW | Legendary Creature — Unicorn | {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) 4/4 |
Ghost Lantern | B | Artifact — Equipment | Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1} |
Heartmender | 2G/WG/W | Creature — Elemental | At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Vito's Inquisitor | 3B | Creature — Vampire Knight | {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. 3/3 |