Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aftermath Analyst

1G · Creature — Elf Detective

When Aftermath Analyst enters the battlefield, mill three cards. {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. 1/3

Similar cards

Color identity:
NameManaTypeText
Waking the Trolls 4RGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Skemfar Elderhall Land Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Relentless Rohirrim 3RCreature — Human Knight When Relentless Rohirrim enters the battlefield, the Ring tempts you. 4/3
Kudzu 1GGEnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
Viridian Emissary 1GCreature — Phyrexian Elf Scout When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/1
Boneyard Lurker 2BGCreature — Nightmare Beast Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. 4/4
Meria's Outrider 4RCreature — Elf Archer Reach Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control. 4/4
Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Henge Walker 3Artifact Creature — Golem Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. 2/2
Blood Divination 3BSorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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