Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Agatha of the Vile Cauldron

RG · Legendary Creature — Human Warlock

Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Ultramarines Honour Guard 3WCreature — Astartes Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2
Out of the Way 3UInstant This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Khenra Charioteer 1RGCreature — Jackal Warrior Trample Other creatures you control have trample. 3/3
Defiler of Instinct 2RRCreature — Phyrexian Kavu First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. 4/4
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Brawn 3GCreature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
This Town Ain't Big Enough 4UInstant This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Page 129