M:tG card similarity search
3GG · Creature — Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity. 4/4
Name | Mana | Type | Text |
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Stalwarts of Osgiliath | 4W | Creature — Human Soldier | When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. 4/3 |
Gyre Sage | 1G | Creature — Elf Druid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage. 1/2 |
Heroes' Bane | 3GG | Creature — Hydra | Heroes' Bane enters the battlefield with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. 0/0 |
Savageborn Hydra | XRG | Creature — Hydra | Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery. 0/0 |
Phantasmal Sphere | 1U | Creature — Illusion | Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. 0/1 |
Invigorating Hot Spring | 1RG | Enchantment | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. |
Titania's Chosen | 2G | Creature — Elf Archer | Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. 1/1 |
Ishai, Ojutai Dragonspeaker | 2WU | Legendary Creature — Bird Monk | Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) 1/1 |
Byrke, Long Ear of the Law | 4GW | Legendary Creature — Rabbit Soldier | Vigilance When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. 4/4 |
Vampire Socialite | BR | Creature — Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2 |